

This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. Non-standard keybindings, such as a dedicated dash/evade and pod fire toggleĬompatible with FAR/SpecialK mod ( must be configured to not use dinput8.dll) New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai)Ĭompletely rebindable standard actions to any key or button combination including additional mouse buttons New (optional) crosshair aiming mode for side-scrolling and top-down perspective Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher)įixed camera movement in third-person perspective Raw mouse input without any acceleration or smoothing

This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. Start the game as usual, for example directly through Steam Start the NAIOM-GUI.exe to configure the mod (might require. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\".

Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first!Įxtract the file dinput8.dll to your main game folder. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. This mod fixes various mouse and keyboard related input issues in NieR: Automata.
